Answer by ElDo
OK then set it to "Play On Awake" and Instantiate it with OnCollisionEnter or OnTriggerEnter depending on how your Colliders are Setup. The script that Instantiates the GameObject with the Particle...
View ArticleAnswer by Caruzo
I might be wrong but try to swap the position of PlayParticles() and Destroy: void OnTriggerStay(Collider other) { PlayParticles() Destroy(this.gameObject); } I have noticed that you cannot make...
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